![]() It would legitimately look like the reveal trailer, but in real-time. I'm obviously ignoring some issues here (the biggest of which is that KSP2 was already in development before UE5 was released), since otherwise all game studios would use it, but you can get away with virtually infinite detail, and infinite objects in UE5, with incredible path traced global illumination (it's called something like that), which means no unity shadow glitchiness. ![]() ![]() I can't help but want to bang my head against something every time I see a lack of detail, now that Unreal Engine 5 is out. Vegetation and rocks' scattering seem pretty lacklustre as well. I really hope this is recorded on low - medium settings for textures, because modern games' textures, or even just updated games' textures ( COD, Escape from Tarkov, Squad, etc) have some serious fidelity to them, and I'd expect KSP2 have similar quality, especially given the price, and that it's at that price for early access alone. I also found that some textures look nice, but most of them seem to look pretty 5+ year old game-y to me. IMO it's the thing that really ties together an upgrade in graphics quality, but without it, all you see are the hugely blurred textures of the mountains in the background and a fairly flat unrealistic looking landscape (due to the lack of fog that allows you to get a feel for the distance). I want to point out the lack of distance/atmospheric scattering on Kerbin, it is really needed. just so you know), but overall I'm still excited for the game. More details on these features will be revealed at a later time.Just to preface, I have a lot of criticising comments which I can't help but want to express (pretty much the whole reply is that. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |